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Juggling with the Black Box is essentially the same as juggling with the Rocket Launcher, except for the fact that consecutive juggling will result in much more health gained but you have to be more accurate, or else you'll run out of rockets, and have to resort to your secondary or melee. Juggling with the Liberty Launcher is recommended for people who consider the Direct Hit harder to use because of the splash area, as rockets fire 40% faster than the Rocket Launcher (only 22% slower than the Direct Hit) without the splash radius problem. It also Mini-Crits an enemy sent airborne via an explosion. Although arguably requiring better aim due to a more concentrated splash area, as well as faster rockets, a well placed Direct Hit shot will send an opponent farther/higher than regular rockets however, it requires a more precise hit below the enemy. A well-placed rocket can send a foe straight up into the air and prevent any class from rushing the Soldier.
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The Soldier has the opportunity to fire at this spot, or even to shoot the opponent out of the air. In effect, this removes the opponent's ability to dodge and allows the Soldier to subsequently predict where they will land. Juggling can be performed as a Soldier by using the Rocket Launcher's splash damage to lift an opponent into the air (also called the 'bounce effect'). More agile or powerful enemies may require several of these mid-air suspensions in order to be defeated, hence the term juggling.
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Originally posted by Team Fortress 2 Wiki:Juggling refers to the strategy of using weapons to keep an enemy momentarily suspended in the air, leaving them vulnerable and disorientated.
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